当前查询到10条专利与查询词 "Fan Qingshuang"相关,搜索用时0.3125018秒!排序方式:
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申请号:201911145982.2 公开号:CN111045664A 主分类号:G06F8/34
摘要:【中文】本发明公开了一种获取场景物件视觉参数的方法及系统,涉及计算机游戏技术领域,用于实现:通过利用不同游戏客户端引擎都共有的相机和渲染功能,预先对场景物件进行染色,在实际游戏场景中通过相机抓取场景图像信息,根据各个场景的染色情况判断所述物件的可见性。本发明的有益效果为:对比于常规方案极大的简化了生成可见性数据的步骤,同时还降低了生成此数据的学习成本,极大的降低了此数据生产的人力和时间成本,通过控制采样点密度能够实现满足局部区域数据高精度的同时降低总体数据体积的目的。 【EN】The invention discloses a method and a system for acquiring visual parameters of scene objects, which relate to the technical field of computer games and are used for realizing the following steps: the method comprises the steps of utilizing a camera and a rendering function which are shared by different game client engines to dye scene objects in advance, capturing scene image information through the camera in an actual game scene, and judging the visibility of the objects according to the dyeing condition of each scene. The invention has the beneficial effects that: compared with the conventional scheme, the method greatly simplifies the step of generating the visibility data, reduces the learning cost of generating the data, greatly reduces the labor and time cost of data production, and can realize the purpose of meeting the high precision of the local area data and reducing the total data volume by controlling the density of sampling points.
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申请号:201911145869.4 公开号:CN111068310A 主分类号:A63F13/52
摘要:【中文】本发明公开了一种实现游戏地图无缝加载的方法及系统,涉及计算机游戏技术领域,用于实现:通过在游戏场景中设置不同的细节层次生成对应精度的光照贴图,再对游戏场景进行分割,加载场景时根据相机与区域距离的远近加载对应精度的光照贴图,实现了在不影响图像质量的同时显著的降低了内存的开销。本发明的有益效果为:通过拆分光照图的方式,在不影响图像质量的同时显著的降低了内存占用,同时地形光照图也可以按照层次细节规则进行动态加载,大幅度降低了地图资源中光照图的内存开销。 【EN】The invention discloses a method and a system for realizing seamless loading of a game map, which relate to the technical field of computer games and are used for realizing the following steps: different detail levels are set in a game scene to generate illumination maps with corresponding precision, then the game scene is divided, and the illumination maps with the corresponding precision are loaded according to the distance between a camera and an area when the scene is loaded, so that the image quality is not influenced, and the memory overhead is obviously reduced. The invention has the beneficial effects that: by splitting the light map, the memory occupation is obviously reduced while the image quality is not influenced, and meanwhile, the terrain light map can be dynamically loaded according to the level detail rule, so that the memory overhead of the light map in the map resource is greatly reduced.
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申请号:201911149662.4 公开号:CN111131158A 主分类号:H04L29/06
摘要:【中文】本发明涉一种单字节对称加密解密方法、装置及可读介质,包括:单字节对称加密解密方法,该方法包括加密步骤及解密步骤,其特征在于,所述加密步骤包括:加载明文文件数据,随机生成密钥对明文的每个字节数据进行加密,并将进行加密的文件数据输出至密文文件,得到密文文件;所述解密步骤包括:在内存空间中调用随机生成的对应所述密钥对所述密文文件进行解密,将得到的处于内存空间的明文数据转换为明文文件。本发明的有益效果为:对文件数据有效率进行加密和解密并且有效保护文件的机密性。 【EN】The invention relates to a single byte symmetric encryption and decryption method, a device and a readable medium, comprising the following steps: a single byte symmetric encryption and decryption method comprises an encryption step and a decryption step, and is characterized in that the encryption step comprises the following steps: loading plaintext file data, randomly generating a key to encrypt each byte of data of the plaintext, and outputting the encrypted file data to a ciphertext file to obtain the ciphertext file; the decrypting step includes: and calling the corresponding key which is randomly generated in the memory space to decrypt the ciphertext file, and converting the obtained plaintext data in the memory space into a plaintext file. The invention has the beneficial effects that: the file data is encrypted and decrypted efficiently, and the confidentiality of the file is protected effectively.
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申请号:201911148706.1 公开号:CN111054076A 主分类号:A63F13/573
摘要:【中文】本发明的一种游戏角色行走动画处理的方法、终端及存储介质,基于游戏中的地图设置位置坐标,位置坐标分为空间坐标和地面坐标,设置与地面坐标对应的物理属性信息,设置与物理属性信息对应的反馈效果;获取游戏中的目标模型的位置坐标,当位置坐标为地面坐标时,读取与地面坐标对应的物理属性信息,表现与物理属性信息对应的反馈效果,当目标模型移动到不同材质的地面上,会表现出不同的互动效果,例如在雪地上的脚步声,在冰面上的打滑,在沙漠上的移动速度减慢等,增强了场景的逼真感,提高了游戏的体验和生动性。 【EN】According to the method, the terminal and the storage medium for processing the walking animation of the game role, the position coordinate is set based on the map in the game, the position coordinate is divided into the space coordinate and the ground coordinate, the physical attribute information corresponding to the ground coordinate is set, and the feedback effect corresponding to the physical attribute information is set; the position coordinates of the target model in the game are obtained, when the position coordinates are ground coordinates, the physical attribute information corresponding to the ground coordinates is read, the feedback effect corresponding to the physical attribute information is shown, when the target model moves to the ground made of different materials, different interaction effects can be shown, such as footstep sound on snow, slipping on ice, slow down in moving speed on desert and the like, the vivid sense of a scene is enhanced, and the game experience and vividness are improved.
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