当前查询到3条专利与查询词 "Yi Luoyang"相关,搜索用时0.2031056秒!排序方式:
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申请号:201911045891.1 公开号:CN110841293A 主分类号:A63F13/60
摘要:【中文】本发明涉一种自动动态输出游戏贴图合适度的方法和系统,用于实现:S10,接入游戏程序,调用游戏场景中的虚拟摄像机或人工智能角色对游戏场景进行逐步加载;S20,在游戏场景加载时对游戏程序场景模型对应的贴图使用进行着色和检测处理,将检测数据写入可读缓存;S30,读取所述可读缓存中贴图检测数据,对检测数据进行合适度计算,得到贴图合适度;S40,将所述贴图对应的合适度及其贴图标识写入文件。本发明的有益效果为:在人工或机器人跑遍游戏地图后,自动记录所有贴图资源路径和大小合适度信息,开发或美术人员针对不合适贴图信息进行尺寸调整,以降低手机游戏安装包大小、降低游戏运行时内存要求、提高游戏流畅性的目的。 【EN】The invention relates to a method and a system for automatically and dynamically outputting a game map with proper fitting, which are used for realizing the following steps: s10, accessing a game program, and calling a virtual camera or an artificial intelligent role in a game scene to gradually load the game scene; s20, coloring and detecting the map corresponding to the game program scene model when the game scene is loaded, and writing the detected data into the readable cache; s30, reading the mapping detection data in the readable cache, and carrying out appropriate calculation on the detection data to obtain appropriate mapping; and S40, writing the appropriateness corresponding to the map and the map identification thereof into a file. The invention has the beneficial effects that: after the game map is run by a human or a robot, the path and the appropriate size information of all the mapping resources are automatically recorded, and development or art personnel adjust the size of the inappropriate mapping information so as to achieve the purposes of reducing the size of a mobile game installation package, reducing the memory requirement during game operation and improving the game fluency.
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申请号:201911201176.2 公开号:CN111078399A 主分类号:G06F9/50
摘要:【中文】本发明公开了一种基于分布式架构的资源分析方法及系统,涉及计算机游戏技术领域,用于实现:针对项目资源的大小,通过主机对项目资源的分割处理,将分割后的资源逐一分配给代理机进行分析,并接收代理机返回的分析结果,进行汇总整理,得到资源分析报告。本发明的有益效果为:随着代理机的数量递增,构建时间呈现线性缩短,特别适用于大型项目开发,充分利用计算机资源优势,极大缩短分析时间,提高开发效率,节约项目成本。 【EN】The invention discloses a resource analysis method and a resource analysis system based on a distributed architecture, which relate to the technical field of computer games and are used for realizing the following steps: and aiming at the size of the project resource, the host machine divides the project resource, allocates the divided resources to the agents one by one for analysis, receives the analysis result returned by the agents, and summarizes and arranges the analysis result to obtain a resource analysis report. The invention has the beneficial effects that: along with the increase of the number of the agents, the construction time is linearly shortened, the method is particularly suitable for large-scale project development, the advantages of computer resources are fully utilized, the analysis time is greatly shortened, the development efficiency is improved, and the project cost is saved.
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申请号:201911210645.7 公开号:CN111107062A 主分类号:H04L29/06
摘要:【中文】本发明公开了一种基于贪婪算法的游戏资源打包方法及系统,涉及计算机游戏技术领域,用于实现:通过客户端运行游戏时上传的资源信息,根据资源的使用加载顺序以及调用情况作为输入数据进行分析,得到以资源使用概率为基础的打包规则。本发明的有益效果为:使资源打包方法更加合理,减少内存中加载的资源数量,降低内存使用,降低实际运行游戏时设备运算负荷,提高游戏体验。 【EN】The invention discloses a greedy algorithm-based game resource packaging method and system, which relate to the technical field of computer games and are used for realizing the following steps: and analyzing the resource information uploaded by the client when the game is run according to the use loading sequence and the calling condition of the resources as input data to obtain a packaging rule based on the use probability of the resources. The invention has the beneficial effects that: the resource packaging method is more reasonable, the quantity of resources loaded in the memory is reduced, the use of the memory is reduced, the equipment operation load during actual game running is reduced, and the game experience is improved.
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